Health System: A ""3-strike"" health system where Kid Cosmo starts each dungeon room with three health points. If health depletes to zero, the room resets, allowing you to attempt the challenge again.

Movement and Abilities: Grid-based and turn-based movement with location-based abilities, encouraging strategic gameplay and problem-solving.

Sandbox Puzzles: Many puzzles are designed as rule-based sandboxes with multiple potential solutions so experiment and discover new solutions.