Storm Updates

With the 14.8 update, we will be introducing some changes to the Wilderness and Waystation Storms.

 

Wilderness Storms

  • The Wilderness will now see more frequent storms we’re calling - you guessed it - Wilderness Storms. 

  • Unlike waystations, the wilderness doesn’t have any beacons to protect them, so storms happen there more often.There will be around 9 storms a day, each happening with 1 to 2 hours between them.

  • Their duration was not changed: each storm will still last between 5 to 10 minutes. You’ll also receive a warning 3 minutes before each storm hits.

  • Now these Wilderness Storms can also happen during tournaments, since they are a part of the world. Good thing there’s a bonfire near the Pier!

 

More Storms → More Rainbow Time!

  • Bonfire Sweet Bonfire 🔥 staying close to a Bonfire will not only protect you from the storm, but also grant you Rainbow Time Bonus effect.

  • This effect grants

  • 2.5x climbing speed!

  • 3 Beacon Energy Drops on harvest instead of 1

  • This effect lasts

  • Half of rainbow time if you were alone

  • All of rainbow time if you were in a group

  • After each Wilderness storm, there will be 4 minutes of Rainbow Time

  • Storms will no longer provide any Storm Mushrooms nor refresh harvestables, but they will spawn Beacon Energy Drops in the Wilderness instead (as part of Rainbow Time)

  • During Rainbow Time players can now find Beacon Energy Drops throughout the world that you can harvest one at a time

  • If you have the Rainbow Time status effect active, you will receive 3 Beacon Energy Drops from each harvest instead

  • There is a limit of 60 harvests a day

  • You can trade 100 Beacon Energy Drops for 1 Beacon Energy in your Waystation vending machine

  • Beacon Energy Drops will disappear after Rainbow tim

 

What about Waystation Storms?

  • Storms that also hit the Waystations will still exist, and they will still cause storm damage to the waystation and the items placed in them

  • The Rainbow Time duration has been reduced to match the Wilderness Storm duration

  • We have also updated the onboarding quests to reflect those changes

 

Important note: we are aware that there is not a very obvious differentiation between Waystation and Wilderness storms currently in-game: This is something that we plan to improve in the future.

 

Waystation Status & Size Update

Waystation Capacity Updates

  • We believed that calling it Waystation “Size” or “Rank” didn’t accurately reflect what the progress bar meant - it’s not that waystations will get bigger nor get more players as players contribute more and more to the beacon, it means that members will unlock access to higher building limits and other features. So we changed the name to “Waystation Capacity”.

  • We have also made changes to better reflect the relation between the Storms and Waystation maintenance:

  • Now, Waystation Capacity will only apply gains and losses after a Waystation Storm

  • The “View Waystation” screen also allows players to check pending progress toward the next Capacity level and see the changes that will happen with the next storm.
    Currently there is an issue that doesn’t show pending progress in the progress bar ➡️ check #known-issues for more information

  • This means players will have heads up when their Waystation is heading towards drain

 

Waystation Status

  • Raise the alarms! Now when players go to give offerings, they will see the current Waystation Status that indicates whether the Beacon is receiving enough Beacon Energy to sustain itself.

  • The status is based on how many daily contributions the Beacon is receiving 🆚 the daily drain of the waystation, proportional to the time in the day

 

Current Statuses

The in-game names of status vary with your Waystation’s Capacity since it changes the gravity of each states, but here is a general overview:

Radiant: Your beacon is receiving more than enough contributions and should grow. 

⚙️ Sufficient: Contributions are enough to sustain the Beacon but may not lead to growth.

💔 Insufficient: Contributions are not su1rpassing the Beacon’s daily energy requirements

⌛Post-Storm:  This is current status for the remaining hours of the day after the Storm, as well as the first 12 hours of the next day - to allow new contributions to come in

 

Storm Results

  • We also show the number of bonfires set up and the total items with storm damage in the Waystation

  • After storms, players will receive a ✉️letter in their inbox that tells them if their waystation’s Capacity level increased, decreased or stayed the same

  • No spam 🛑: you’ll only receive letters if you contributed to the Beacon before the storm

  • This letter will also include a Beacon Spark as a gift for contributing to the Beacon ✨

 

Waystation Destruction

  • Waystations will be destroyed by the storm if after a storm, the Waystation reaches Capacity 1;

  • We added statuses to give warnings when under Capacity 5 to help waystation members rally and prevent this. 

  • When waystations are taken over by the storm, players will be transferred to new waystations.

 

Activities

  • Waystation Mural

  • Following your feedback, we will be testing a longer-term Waystation Mural activity! Mark your calendars: we have a Waystation Mural scheduled for 2/27 that will last 28 days.
    Every week a new set of paint colors will be available.

  • We have increased the amount of paint you get in a day from 10 ➡️ 60
    These paint changes are also applied to regular 1-day Waystation Murals too. 

  • Rudi changes: we have introduced some economy changes to balance the expensive store items on Rudi’s Shop

  • We increased the amount of Rudi coins scenario activities give

  • Previously some scenarios gave much more than others; we increased the value of most activities to come closer to the output of the highest ones

  • We also merge the specific Rudi Resources world event with all of his appearances - now, whenever Rudi shows up, folks can also exchange resources for Rudi Coins 

  • We have added new layouts for the Shrineworks Switchboard activity

 

Quests

  • We have implemented some fixes for the Facing Fears and Lost Spirits quests:

  • Fixed a bug so the quests are available when Named Spirits are shown, instead of when players migrate to a new waystation. 

  • Made the Urns inspectable for clearer signaling on what is and is not discovered.

  • We have added two new quests for Kasu and one additional quest for Amano!

 

Art, UI & Sound

  • We have added a few more ambient Spirits, and also given them names! 

  • Improved sound layout in the Settings screen

  • We have added new dialog animations for Kasu on level 1 & 2 friendship

  • The bassochord has a new improved sound

 

Bug Fixes 🐛

  • Fixed a bug where collections were showing multiple entries because of stats (angst, weight)

  • We also fixed the issue that was causing the fishing rod range to be reduced by a lot - it should now be back to normal!

  • Players won’t be stuck in Villagers homes after completing their corresponding quests. No more awkwardness! 

  • Fixed a bug where players couldn’t interact with Signs during Storms

  • Fixed a bug where Lunkers were shown entirely offscreen when caught

  • Fixed a bug where players could get blocked in the Bearly Traversable quest

 

 

💠💠💠💠💠

 

14.8 Known Issue List

Please keep in mind that this is still an Alpha, so many icons, quest objectives, animations, and other art may be temporary or placeholder.

  • We are aware that the Waystation Capacity progress bar does not show pending progress between waystation storms