14.9 Patch Notes
Friendship Changes
This update brings some changes to Friendships in order to improve how you connect and interact with other players, as well as some quality of life improvements to Friend Gems. If you want to read more about it, please check out our #fox-thoughts post!
The Proximity Chat is now unlocked at Friendship lvl 1, instead of lvl 3. Now you can unlock proximity chat by introducing yourself to other players.
The open chat with other members of the same fluffalo train ride and sit & chat will remain unchanged.
Reminder: If you ever find someone acting against our Community Rules and Guidelines, please follow the guide on how to Mute, Block and Report other players here.
Friendship Gems
We have added more ways to get Friend Gem: now you’ll also be able to earn them from co-op harvesting and participating in World Events together. Now, you get:
10 automatically every day
in co-op harvesting: 2 for small harvestables; 3 for medium harvestables; 4 for large harvestables
For certain World Events: 2 for Yearning for the Mines and Fluffalo Parade, 4 for Dance Party, Rudi’s Boss, and Gifting Trees.
1 friend gem per harvested resource (excluding the harvestables that give co-op loot)
The current cap of earnable Friend Gems in a day is still the same: 50
We’re also removing the friendship gem offering cap. You can interact with your friends and offer them as many Friendship Gems as you’d like to level up in a single day
We have increased the value of Tier 2 and Tier 3 offerings, as they will reduce the number of gifts you have to give to a friend to reach a certain level.
We changed the Friend Gems art! 🩷
Waystation Goals
Introducing the Waystation Bounties - community individual objectives you can complete to advance goals and to help maintain your waystation. They will show whatever your waystation needs and set it up as a goal to complete together.
Bounties will give a small reward on completion to the person who did it, but once a Goal is complete, everyone in the Waystation can redeem it!
You can find the Bounties in the nested top-left menu or track them in your Quest Log
This UI is a first iteration and will likely evolve in future updates of the game
Equipment Progression ⚒️
As mentioned in #fox-thoughts last week, we’re revamping how Equipment are upgraded and enhanced as of this update.
We’re implementing a new system to upgrade your tool and new tiers of progression:
Basic ➡️ Fine ➡️ Superior ➡️ ExquisiteYou can upgrade your tools by gathering equipment-specific Expertise through harvesting. When you have enough Expertise, you’ll see a “Enhance Equipment” marker. This means it’s ready to update, and you can level up their tier in a Forge!
You can then apply a Trusty or Lucky enhancement to a tool after it has been upgraded to the Exquisite tier
When the Trusty / Lucky tool enhancement durability runs out, your equipment will regress back to their Exquisite variant, not all the way back to Basic, so don’t worry about that!
Higher tier tools can harvest better resources - you’ll see a "Better with Superior Axe" prompt whenever you could get better rewards
Amano added a Forge at his camp to make it easier to upgrade tools that you can use for convenience when exploring the wilderness!
Unfortunately, this means that your current Axe, Machete, Pickaxe, Shears and Shovel will be set to the first equipment progression step (Basic), and any Trusty/Lucky enhancements will also be lost. We want to do this now, while the game is still in Alpha, and our population is relatively small.
These changes won’t affect the Fishing Rods and Scrub Brushes for now - we’re still working on some technical specifications and balancing around those tools, so these adjustments will come for them in a future update. We’ll keep you posted!
Quests and Activities
We have added new Rank 5 Friendship Quests for Candlewic, Nibbit and Joule
New Foot Race tournament
On your marks: The new Foot Race tournament is kicking off in the wilderness - race against others to learn who is the fastest wanderer of the Crosslands - and get rewards!
Want to build your own? During the event, the Race Starting Gate, Race Checkpoints and Race Finish Line items will be sold in a Vending Machine next to the Finish Line in the Wilderness so you can buy and set up a full customizable track course in your waystation!
Right now, there are no timers - but we plan to implement them in the future so you can check and work on beating your PB!
New Timed Dance Party
The Spirits want to PARTYYYY so DJ Fuzz EE is holding a secret warehouse rave 🥳
Every hour, on the 30 minute mark, a new party starts and you can ask others to join or play music to fill up the party meter
(You’re all special guests so you don’t have to worry - you’ll be notified a few minutes before the party starts and when it’s about to start so you have plenty of time to join in!)
If you manage to get the party going, you all get Beacon Energy as a reward!
We also added a new Checkers variation to the Big Game Board world event in the Wilderness!
We implemented a fix to improve Villager’s detection in photographs so you can complete Nibbit’s photo quest
Now, Storm Aftermath messages automatically delete themselves once the reward is claimed
Customization
We have added a basic decoration vending machine in Entry Lands for new players who have not yet been assigned a waystation. This will become available for all players in a future update of the game!
ICYMI our #fox-thoughts post last week, we are introducing some changes to decor dyes, wall and flooring options. With the 14.9 update, you won't be able to use decor dyes on walls and floors anymore. Instead, we’re introducing a brand new (smaller for now) selection of wallpapers & floors.
As part of the update, we have moved trim to exist on wallpaper textures rather than on the mesh; so your old walls will no longer have the brown trim mesh along the top and bottom edges
We’ll add more flooring and wall options in future updates. We want to learn first how you’re feeling with the current selection before introducing more, higher rarity ones.
What about my currently dyed walls and floors? Painted walls and floorings will stay as they are and won't be reverted to default, and you won't lose their "old dyes" as long as you don't paint over those items. It is possible that - as some of those dyes change or get archived in future iterations of the game - they can be reverted to default in the future, but we will let you know in advance!
We're also adding a few of the building kit pieces you suggested! Some more building kit pieces will arrive in future updates of the game, so keep your eyes peeled
We’ve also added some new textures to Roomie’s Door!
As some of you already noticed, you can also move Roomie! Now you can spend quality time and take selfies with your Roomie :happyroomie:
Wilderness
We have implemented an improvement to the Bramble Harvest Bonus mechanic: now, the flowering bramble visibly grows with each bramble patch hit. Clear the flowering portion last to earn the harvest bonus!
Rainbow Time Bonus updates
You can now gain Bonfire charges by spending time near a bonfire during a storm (1 charge/10 sec)
The more people near the bonfire, the faster stacks are gained, with a maximum of 4 charges/10 sec at 4 players
When rainbow time begins, the bonfire charges are converted to the player’s Rainbow Time status
Each stack of the bonfire charge status applies a stack of player Rainbow Time bonus, which extends the duration of the status effect.
This will not change the cap on Rainbow Time - which is currently 4 minutes
Need help harvesting? Now you can call for others when gathering wood from big stumps or mining ore nodes
ART, UI
Updated the Recycling Bin art around the world to incorporate elements of the Crosslands!.
Note: we changed the Village Recycling Bin location, now it’s near Maya instead of near the Trolley.
We also updated the daily harvest limit UI
Updated some resource and material icon arts
14.9 Known Issues List
Please keep in mind that this is still an Alpha, so many icons, quest objectives, animations, and other art may be temporary or placeholder.